This part, I published with the intention of showing my skills about technical stuff, some of them is not a visual show off, but to show how things work and the technique behind it. Shaders and node programming are shown below.
Shading for Unity
Creation of shaders by nodes is one of the most common required skills when you need to do something a bit more technical, in this case I created a Shader that allows to resemble snow above materials and also Ice shader wich was working some time ago made in Shaderforge
Iridiscency simulation for a collectible Hamusutaman / ハムスタ マン card
This shader was created through experimentation, tutorials and some free time to explore how shaders work in Unity (wich is quite similar between diverse platforms) and the Illustration comes from the great @Johnnyriesgo whom I can always mention for his amazing illustration work.
Shaders for The golem collection
Fluzo studios was one company wich developed these golems, and in collaboration with Many-Worlds, we decided to give them a bit of life with the shaders available at this time, I was quite into Shaderforge back then, what helped me to develop the shaders later on on other projects.
Have you ever wondered how to create amazing stuff in a Game Engine like Unity? Well, it takes time and some TA research, since not everything works, but after you see a couple of these things, you will be amazed.
This is one of the most interesting programs I have ever seen, Houdini has an engine at Unity and UE4 that you can activate and create procedural systems that allows you to do a lot of different stuff, can you imagine what you can do with this one?
Mechanim - Animation setup
Here the setup for the animations of the monkeys, another asset I created for the store, adding these monkeys to it with the complete animation tree working, knowing some more work refining animationi can be done.
Hamusutaman was a project involving ten people into videogame development for doing a prototype, this experience doing games was a nice time with colleagues, a Team of many people doing a crazy game. A crazy concept made in Blender Game Engine. Wich Ton Rosendaal mentioned and was invited when the BGE was a thing... (wich now is not...)
Trolechaun and Game Jam videogames
The world was not prepared for the Blender Game Engine, but to be honest, this is what got me into the videogame business. This was one of the classes I had at the university and I enjoyed a lot doing them at that time. This one I made it all by myself, superquirky look. A lot of experimenting there.
When you take a look at old projects, this is one example of work I had to do at a company called Smeet, wich involved creatures, pets, and other quirky stuff wich was super limited on polygons and texture space. LOL
Some other projects I made, wich were related to paint and drawing directly on a paper, it goes back to time when I was at the University, but I had to show I can draw some stuff too, righ?
A project that involved some modelling of spaceships, I made some good quality drawings that were appreciated by the team, the project was for the University.