Translator of 3Dmax and Maya
I am going to make this project to study the difference between interfaces of 3Dmax and Maya. The objective is to translate all the information about rigging I learnt into the Master degree and be able to make the same thing into 3D max. And alto make this information online for personal use and also open to the public who wants to learn a bit more about 3D ant differences between these two interfaces.
The nice thing about Maya and controllers are the way to select them, when you make a setup in Maya you can disable to select any other thing, just Splines and then you quickly select between your controller or your bones, or helpers...
In 3Dmax you can get a better and nice spline display for your controller and are used geometry and splines to create the controllers, because you can put them into a layer to display just them. In 3dmax you can create better looking splines faster, but not select them as you can do in Maya.
Set-up Rigging Connections
There is a big difference between 3Dmax and Maya, you just cannot say the interfaces are equal because they are not, but these make the exactly same stuff. You can try to do some rigging in Maya and also 3Dmax and you would need to use different paths, some similarities exist between them, but you need to know, you cannot be guided by the name. Just let see the same example.